Last year, the DARK AGENT stole the Camp Spirit (our beloved lit lantern and logo) and we took measures to be sure this would not happen again this year.
| The Camp gathers after Battle for the Island. Pay no attention to that colorful pile of tarp in the right hand corner. | 
| Shocking! It was not a simple pile of tarp, but rather master of disguise and international man of mystery, Secret Agent BearClaw. | 
| He announces that with the spirit shown in playing our Wednesday morning game, there's NO WAY the DARK AGENT would be able to steal our Camp Spirit once again. | 
| And then ominous music begins to play. | 
| Where's it coming from! What's the suspense building to! | 
| Uh-oh. A foreboding device floats into view. | 
| Looks like the Dark Agent is at it again. | 
| Hey! This is a tech free Camp. That device does not seem to qualify. | 
| We're not worried! Our Camp Spirit is too secure to be stolen. | 
| As the Dark Agent's minions paddle away it is revealed the device is the most dangerous thing Camp could imagine... | 
| A Camp Spirit Extinguisher! The DARK AGENT will not be endeavoring to just steal the spirit this year...but rather to put it out entirely. | 
| We should have known it was too early to declare victory on Wednesday. These things almost always take at least until Friday afternoon to resolve. Funny how that always works out. | 
NEXT TIME: The Camp Agency Groups mobilize for a game of All-Camp-Clue to discover the identities of double agents among us.
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